Lost Legends

ESCAPE!
Act 1, Scene 2

When we last left our Hero’s the had descended through a secret passage unto the streets of the Old City below, in a dank but otherwise empty ally way. Guided by one of the local guards and the Acolytes from the Ritual Scene they attempted to navigate their way through the warren of streets and ally-ways as quickly and stealthily as possible.

Along the way Erky Timbers saw strange visions of a cowled man, who whispered at him, telling him he could always see the Eye’s creator.

After a short confrontation with a crazed man, our Hero’s encountered a contingent of local guards and militia, busy defending a portion of the inner city walls. Thanks to persuasive arguments by Adam Blaze they were able to convince the guards and militia to accompany them, which proved fortuitous as they were forced to fight their way out of the city, past undead and the dangerous Thrall. They even managed to capture a prisoner!

Next time: Hard Questions and Harder Answers.

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Ritual Interrupted
Act 1, Scene 1

Unbeknownst to our Hero’s they have been dead for thousands of years, locked away in a dusty crypt, preserved as a national treasures and legends for the ages, guarded against a time when their heroic personalities might be called on again. But the centuries slipped away and their deeds became legends, until legend slipped away to myth, and eventually myth gave way to fable.

But some few remembered the truth, and when the Age of Darkness began to rise again as the ancient sages said it would they acted. The bodies, magically preserved for all time, were brought forth, and in a ritual older than their Kingdom, were brought from heavenly Elysium and restored to life.

And though they had been careful, their councils were betrayed, and agents of the Dark One disrupted the ritual before it could be finished. Our hero’s, weak and disoriented, and equipped with nothing more their ancient shrouds and dust, were forced to flee before a demonic presence via a secret door, unto the blood strewn and battle scarred streets.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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